mob/proc
	Arm_Train(i,timer)
		if(!training)
			/////lock mob///
			training = 1
			locked = 1
			attacking = 1
			///////////////
			src << "Training..."
			sleep(timer)
			switch(i)
				if(1)
					head_max++
					res_head++
				if(2)
					chest_max++
					str_chest++
				if(3)
					arms_max++
					str_arm++
				if(4)
					legs_max++
					str_leg++

			///unlock mob///
			training = 0
			locked = 0
			attacking = 0
			///////////////
			src << "Complete!"

obj/Gym/verb
	Train()
		set src in oview(1)
		usr.Arm_Train(aim,timer)

